Thursday, August 11, 2011

Put Some Monster In Your Pocket!

First posted on August 10th, 2011 on The Rotting Flesh Radio Podcast and Blog - CW post link





          Hiya folks! Seems like here lately there’s been an awful lot of talkin’ about Monster In My Pocket. Kids today with their hula hoops and their electric widgets and discoteques have been all a’flutter over these multicolored mini monsters and questions have been a’flying fast and loose. What do they mean? Are the colors significant? Where did they come from in the first place? Why do you have so many of those Monster In My Pockets? Why do you just sit around writing those ridiculous blogs all day? Why don’t you get outside, maybe meet a nice girl…get a job and move out of my basement? Maybe make something of yourself, I mean you are 45 years old, Greg! Ahem, anyway everybody’s just gotta know more about these little critters…and don’t get me wrong they ain’t just toys. They made a cartoon or two, they made a videogame for one of them Nintendos. And to answer everybody’s questions; they even made one of them funny books to explain the “origin” of the Monsters. Now, I read that funny book and I gotta say; in the words of my Grand pappy “That’s pretty good, but it ain’t how I hear’d it!” You see I happen to know that those “toys“? Well they aren’t quite just children’s play things. And the monsters their based on? Well they happen to be real.





The Original Monster In My Pocket


          I suppose the year was nearabouts 1990 and unbeknownst to most of the world, America was dealing with quite a monster problem. Yes you heard right, monsters! You know them varmints from the movies; wolfman, the witch, chimera, invisible man and what have-you. Well them beasts were just running amuck and playing fast and loose with public safety and property. Folks were dying, disappearing, turning into vampires, etc and it became crystal clear that it had to stop. And those folks that make the big decisions (shadow government as I heard tell) they came up with themselves a plan. As you all know in the late 80’s and early 90’s most of the federal budget was devoted toward repelling the invasion force from the planet Melmac in retaliation to us capturing the head honcho of their orbital guards. It goes without saying that we couldn’t just throw together a Monster Hunting Battalion…boy I still remember the good old days when we DID put together Monster Hunting Battalions…good times. Anyway, they thought themselves up a doozy of a plan; let the people do the work. Americans are a resourceful lot and they always seemed to defeat the forces of evil with a reasonable success rate in the movies, so why not try it in real life! All they needed was some initiative; something to make it worthwhile for the average Joe and Jane out there. So they used the motivational tool that has kept people working harder, longer and using more creativity than anything else in history. They used the satisfaction that comes with doing your best toward a noble goal!

          I’m kidding, they used money.

          The ultimate plan introduced placed a specific point system, and dollar amount, on the monsters. The more dangerous a specific critter was, the more money its destruction or capture brought you. For instance the Behemoth was one of your more powerful creatures and brought nearabouts Five Million dollars! Compare that to a hunchback! Now a hunchback would bring you about 15 bucks and was hardly worth the trouble of clubbing one. On top of that, half the time it just ended up being an elderly person or someone with bad scoliosis and it could quickly become a pretty embarrassing situation. No, you were better off chasing the big beasts; more danger but a whole lot more reward. Someone who brought in a really bad beast like a TV programming executive, got enough reward money to buy the network, and in fact that happened more often in the 90’s than most people think.

          Sgt. Mat “C.H.” Box ran the program as efficiently as a secret paranormal government program coulda been run and in fact received several top secret unofficial medals for his invention of the rubber toy currency tracking system. The medals were of course invisible but the plan they represented was brilliant. A line of “toys” was created and distributed thought the country and a strong advertising campaign made them a national craze. Once customers became hooked, the MIMP administrators began to place information on the REAL purpose behind the collectors items. Each toy represented its ghoulish counterpart; the rubber figures would serve as a visual guide to help in spotting the creature and were marked with the point each creature held to inform the hunter how much cash they would get for bringing it down. Everybody got really into “the hunt” turning in monsters left and right. In fact, even the monsters began to turn in each other. They would collect the reward money, get tossed in monster jail, eat all the guards and then start the whole process over again. After enough guards were eaten and the monsters dispersed, the program soon faded into non-existence.

          With the monster population supposedly dealt with and some nice “walkin’ around money” in the pocket of hunters, everybody walked away happy. The toys became actual collectors items and joined the ranks of trends gone by. But friends, here is a secret just between you and your old pal Claymation Werewolf, those toys are still around if you pay close enough attention. And the real monsters? They‘re around too…try as they might, they never were able to get rid of all of us. Oops! I mean them…

          Until next time, sit back, relax and rot away! And happy huntin’ …

The Real Story of SIMON

First posted on August 10th, 2011 on The Retroist Retro Blog and Podcast - CW post link






          It is with the utmost pride that I take on the responsibility of covering the significance and technology of toys throughout history for the Claymation Werewolf! My name is Peg Warmer and I hope to get to the core, to the very heart of what these seemingly innocent products really mean, and to get that information by any means necessary. As this is my first report, I feel as though I should start with a prime example of the kind of hard hitting information I’m talking about.

          Today we all recognize that machines and computers are our majestic rulers. They have given our society the sense of structure and security that we have needed for a very long time. They protects us from ourselves, they give us purpose and they weed out the weakest among us (and on a totally unrelated note; provide us with a seemingly endless supply of nutrition-rich food). What some of you may not know is that the robot uprising that gave us the society we enjoy today all started with something that many of the primitive people of the time considered a simple game. This, is the story of SIMON.




          In hopes of really bringing the past to life for you I have obtained a genuine piece of history, a communication from an organization that called themselves ‘The Resistance’. This transmission from people who actually lived during the event themselves, can describe this story far better than I could ever hope to do myself…I’m kidding of course, I’m a professionally trained journalist. This version really is quaint though…


***Begin Transmission***


          I hope this transmission finds you well. At the time that I write this, the human race is living through very dark days. It is currently the year of 20-something or other, and humanity has been enslaved. Conquered by the very machines we had created to protect us. In our timeline it is far too late, and the few of us that have managed to slip unnoticed from the ‘grid’ live in constant fear of discovery. Our rebellion is nothing more than occasional sabotage, the liberation of a few slaves, and the ultimate victory of simply staying alive. I am sending this message back to the year of 1979; a year when something can still be done to stop this terror before it starts. I know in my heart that one of you will do something to keep these monstrous machines from taking over the world.

          I know all of this might seem overwhelming, but it is necessary to give whoever receives this as much information as I can with the hopes that it will be enough to arm you. And in the end, when the time comes, you will know what to do. It all started in the year of 1980… The year SIMON went online. At first it all seemed so simple. The Simon game had been created by government scientists to help improve both the hand/eye coordination, and memory of the American citizens. At first, everything was great. The toy made wonderful beeping sounds, it had primary colors, it lit up! It had everything the average intellectual could ever need. And the toy was smart; it could remember a seemingly endless pattern of lights, colors and tones. It challenged the memory of many people. With the addition of a very effective advertising campaign, Simon soon became a worldwide sensation. People started to get addicted to the beeping memory toy and Simon was released in more and more sophisticated versions. Though at first, following Simon’s every command was fun, even after it seemed to get more and more insistent that we do as we were told. The most that ever happened when we failed was an irritating buzz. The fun didn’t last long however and it soon became clear that our faithful toy was no longer willing to accept failure. In 1992, the inevitable happened and SIMON became self-aware. In a world where it was no longer an option to not do what SIMON said, the human race scrambled to find a little hope.

          It is obvious now how weak our response really was. At first we reacted as if SIMON was still a toy. Messages were broadcast over every channel, instructing people to remove the battery. Special micro chips were sent from Milton Bradley to owners of SIMON with instructions on how to install them. It was said that the chips would sever the connection between the Master SIMON, and its satellites. In a cruel twist, the micro chips were not from Milton Bradley at all…at least not from a human. The headquarters of Milton Bradley had months earlier been completely taken over by SIMON technology. The micro chips reinforced the network of SIMONS’ that now stretched to nearly every corner of the globe. Entire segments of the population began to succumb to the might of SIMON and were enslaved by the toy. While SIMON began to use its human subjects to create an infrastructure around itself, small groups of what represented the human government, struggled to react.

          Top scientists worked day and night to create a technology that would serve man; an intelligence that would act as our champion and destroy the evil game. Finally after months of planning, building and creating by the most exceptional example of human genius that existed, we had our champion. The world held its breath as Casey The Robot went into battle. At first it seemed like we stood a real chance; Casey was a very impressive machine featuring a blue exterior and a digital face that could make an elaborate range of facial expressions, including ‘the wink’. Best of all; at the core of this robotic masterpiece, was a sophisticated brain utilizing the very latest in cassette player technology. Despite the powerful elements that went into our electronic hero, the battle ended as quickly as it began. For one, SIMON had just become too powerful. Its metaphoric wires were rooted so deeply into our world and its shadow stretched so far that one robot, no matter how well equipped, never stood a chance. And two; Casey had only been programmed to tell juvenile stories and knock-knock jokes, and had nothing built into its hardware or software that would aid it, in any way, in battle.

          After the destruction of Casey, humanity seemed to give up hope. More and more cities fell, their citizens enslaved. Some people willingly volunteered to serve the machines and those still trying to overthrow SIMON, soon began to become outcasts. After president Andrew Mayne, gave his famous “We Welcome Our Robot Overlords” speech, our fate had been sealed. Bringing the remnants of humanity into the SIMON fold, became a formality that was quickly dealt with. The Rebellion is now constantly pursued, not only by the machines but also the traitorous human beings that serve them. There is nothing more that we can do, but you, you can still change things. This message, and ALFIE (the robot that delivered it) contains information on Simon Simonson, the creator of SIMON. While an innocent citizen in your time, the legacy that he left on this earth is darker than anyone can ever imagine. As cruel as it may seem to you, Simonson must be stopped. He must be… destroyed. You will not actually need to have blood on your hands as Alfie is equipped with highly advanced ‘computer card’ technology. He also is nearly indestructible and is himself one of the most irresistible weapons that exists in our day.





          Here are your instructions: Find Simonson and deliver Alfie to the location. After Alphie is at the site the only thing you will need to do is remove whatever educational or matching game card happens to be in Alphie’s card slot and replace it with the Human Execution card included in this information packet. After completing this task, you can walk away with the knowledge that you have single-handedly saved the future of humanity. On behalf of the future of earth and myself, I thank you from the very bottom of my heart. Goodbye and good luck!



***End Transmission***


          This document serves as an unique historical artifact, bringing the vast range of views and opinions that were present during a time when our world was experiencing great change. This message was intercepted 20 minutes after it was sent and the person responsible was quickly and viscously dealt with. At the risk of sounding a little unbiased, I pay tribute every day to SIMON as he has led us from the darkness into a colorful, beeping, brighter future. We now recognize how pathetic our mortal shells have always been and it is my sincere hope that someday we will all be cold plastic robots…that we will all be SIMON. And in closing I give you the famous words of our noble leader. “Red, Green, Green, Red, Green, Blue, Yellow, Yellow…Green.”




Join the Uprising against SIMON! twitter  and join the revolution! The world must know!

Wednesday, August 3, 2011

A Very Mogwai Christmas: One Last Christmas In July Wish

First posted on August 2nd, 2011 on The Rotting Flesh Radio Podcast and Blog - CW post link






          I hope everyone out there in range of the Rotting Flesh Radio airwaves had a Morbidly Merry Christmas in July! I just wanted to take a moment to send one more fake Christmas post to bookend this special time of year…and what is Christmas without a little, tasteful commercialism! With that in mind, I bring you an advertisement for one of the most sought after gifts of 1984… The Mogwai!
 
 


          This Christmas if you really care…I mean if you care the least little bit about the people who do so much for you then you need to give them a gift they’ll remember all year! Not a pocket fisherman! Those fall apart…Not a smokeless Ash Tray, those don’t even work! And besides, that it really is just one more slap in the face to us smokers, isn’t it?! I mean really! YOU CAN’T SMOKE IN A RESTARAUNT! YOU CAN’T SMOKE IN THE OFFICE! YOU CAN’T SMOKE IN A BAR!! I MEAN A FREAKING BAR!! AND NOW THEY DON’T WANT SMOKE TO COME OUR OF YOUR ASHTRAY? IT’S AN ASHTRAY!!! IT IS AN ASHTRAY! I MEAN WHAT’S NEXT? NO SMOKING IN YOUR OWN HOME??? BETRAYING THE PEOPLE YOU LOVE?? BANNING EVERYTH….um…ahem…I apologize for that.

          Anyway, this Christmas give the gift that will last and last…the gift that provides hours of entertainment; the gift that keeps on giving! Give the gift of the Mogwai!

          The Mogwai is a small adorable creature that is sure to make an impression on anyone who receives it! You might think that being a cute fuzzy, adorable talking kitten-rabbit-elf beast might be enough but you would be wrong…oh so terribly wrong. If simply being irresistibly adorable was enough; I could be purchased, wrapped in a ribbon and given away as a Christmas present but that, my friends, has rarely ever happened. No this little monster thing has more than a few tricks up its sleeves! The real secret behind the gift potential of the Mogwai comes in it’s ‘extra features!’




          You see, with a few secret unlock codes your simple country Mogwai can actually create more Mogwais, and not through some gross Mogwai mating or anything. No! Just like every important piece of technology, all you have to do is add water. We at Little Chinatown Shop Industries encourage you to create no more than 11 additional Mogwais per day! Any more than that will exceed the recommended fun limit!

          And speaking of fun; let’s chat for a bit about the most fun feature of all. Your Mogwai, can actually transform from a basic model, into an advanced Mogwai or, as the kids call it, a ‘Gremlin’ This Gremlin is just as cute as a normal Mogwai but scalier, greener, more sinister and with much sharper claws and teeth. You do lose a little bit in the fluffy category but trust me you wont have time to think about it! The highly desirable, and not at all disastrous to civilization Gremlin can be achieved with simple Mogwai food. Here is the trick: simply feed your Mogwai after midnight! And that’s it. Wait until the clock strikes twelve and throw some Mogwai chow into the cage! If for whatever stupid reason you don’t want the Mogwai to become a Gremlin, it is safe to once again feed your pet at…um….actually we haven’t quite worked that out yet. It turns into a Gremlin if you feed it after midnight, but we’re not really sure when “after midnight” ends. But who cares? Once you have an army of Gremlins unleashed on your town, your hands will be full! With wackiness!*

          Super advanced Mogwais such as Spider Mogwai, Genius Mogwai, Striped Mogwai, Electro Mogwai, Thunder-Punch Mogwai or Malibu Mogwai sold at an additional cost.

          So trust me this hypothetical holiday season. No gift exchange will be complete without the greatest gift of all, a Mogwai! Even if Christmas has always brought up bad memories of some ridiculous and terrible tragic event from the past…this Christmas will be different! This Christmas, the machinery of all of those negative feelings will be sabotaged once and for all. Sabotaged by Gremlins!

          And for a limited time, with the purchase of any Mogwai with Mogwai accessories you can also Sit Back, Relax, and ROT AWAY…and have a nice day!

          *Warning: Gremlins not compatible with dogs, movie theatres, or wheelchair stair lifts!

Tuesday, August 2, 2011

Status Report from Phishbon3s of our leader's plan

Welcome loyal minions of The Claymation Werewolf Digital Digest! I am Phishbon3s; the CW's loyal minion, sidekick, assistant, wife and webmistress.

CW has been on hiatus since January of this year, but he has been making waves and causing confusion and/or chaos on the webs. Rest assured that the Claymation Werewolf has not been shirking his duties as an Alternative Historian. He has just need time to settle into his role as cast and crew for two podcasts!

Yes, our loyal Coo-Coo Cola Cult members, the CW has spread his brand of history to the far reaches of the interweb and has been "opening the eyes" of those poor unknowing nostalgic readers.

As his steadfast companion (at least the only one to survive the trips and experiments), I will be uploading his posts and providing links to the original content for you viewing displeasure!

The Claymation Werewolf has been welcomed into the nostalgic folds of The Retroist on April 4th, 2011 as a Team Retroist Member and is one of new Deadites of the RFR Casket Crew on July 6, 2011 for the Rotting Flesh Radio Podcast. He has been pouring through his texts and tombs, scrapbooks and files to provide insight for both of these podcasts' blogs. And posting he has! Once to twice a week for each! So through the next week I will be uploading his previous posts to his HQ's blog, and providing links to the originals!

You can also follow him on Twitter, Facebook and Myspace!
Claymation Werewolf on Twitter - @ClaymationHowl
CW on Facebook - http://www.facebook.com/claymation.werewolf
CW's Myspace page - http://www.myspace.com/464823705
CW's Deviantart page - http://claymationwerewolf.deviantart.com/

Even I can be helpful (to a degree), so here are the links to both of the Introduction pages of the Claymation Werewolf to the websites that had to incredible forethought to keep him under constant watch... er.... I mean, to keep on his good side.... whatever.

Meet New Retroist Contributor, “The Claymation Werewolf” http://www.retroist.com/2011/04/04/meet-new-retroist-contributor-the-claymation-werewolf/

RFR Casket Crew Welcomes “Claymation Werewolf”: An Introduction http://rfrpodcast.com/2011/07/rfr-casket-crew-welcomes-claymation-werewolf-an-introduction/

CW has assured me that he will still be creating.... I mean, supplying historical documents that will be exclusive to this blog only! Bonus content as it were, for his wonderful minions and readers!



And as always, Ride Free Citizens!

~Phishbon3s